Talents and Hero Talents
Talent Imports
Conduit of the Celestials
(for beginners)
Master of Harmony
(recommended)
Both builds play extremely similar to each other, the main playstyle changes are between the hero talents themselves.
As usual, points may shift around based on your own comfort but these are what I would recommend. Talents also may shift depending on the key you're doing and what different utilities you need.
The Conduit of the Celestials hero talent is what I recommend for beginner players. It provides some additional throughput as well as works as it own healing cooldown.
This tends to be the safer option which is why I recommend it for new players but it falls off as you get into higher keys since the throughput can no longer heal through mechanics by itself.
Conduit of the Celestials
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Temple Training is a simple 6% healing increase to Enveloping Mist and Vivify.
You could take Xuen’s Guidance if you don’t need the extra healing and want a bit more damage, but don’t want to fully commit to Master of Harmony
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Restore Balance is the only choice here for Mythic+ since we do not talent into Refreshing Jade Wind in the spec tree.
This will give us a bit more healing during our Celestial. -
This node is personal preference.
Jade Sanctuary is taken when you want to start about using Conduit of the Celestials as a defensive cooldown as well as a healing cooldown.
Niuzao’s Protection is another option if you want to make your Fortifying Brew a bit stronger, but I tend to prefer Jade Sanctuary.
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August Dynasty is an alternating healing or damage increase on some very commonly used abilities.
Inner Compass is another option but since we do run the Jadefire Stomp nodes, August Dynasty wins out.
Gameplay Changes
Master of Harmony is going to do far more damage and different forms of healing compared to Conduit of the Celestials. Instead of healing through Celestial Conduit, you’re using the heal amp from Coalescence to boost your healing which scales better into higher content.
This hero talent is the better option if you’re comfortable with Monk and our kit.
Master of Harmony
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Harmonic Gambit is the node that is going to allow damage to come from Aspect of Harmony so this is a permanent choice.
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Roar from the Heavens works well for moving the group quickly for things like invisibility skips or shrouds, or just general movement throughout the dungeon.
Tiger’s Vigor is a personal option. -
Mantra of Tenacity allows you to stagger some damage but you’ll end up getting more value out of Mantra of Purity due to the amount of self casting required in Mythic+.
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Way of a Thousand Strikes is going to give some passive Vitality gain while doing your normal damage rotation and provides more value overall than Path of Resurgence.
Gameplay Changes
Master of Harmony has more gameplay changes and is far more complex than Conduit of the Celestials. You gain more buffs and debuffs to track, in addition to a new resource called Vitality. I highly recommend checking out this written guide for the advanced version of Master of Harmony gameplay from Swirl: